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C4d animation
C4d animation





c4d animation

TIP: Fastest way, select the upper_arm, lower_arm, upper_leg and lower_leg bones (on each side), set to default pose and add keyframes to 0, 20, 40.To make animation check rotate only and select the correct bone at the right frame, rotate it and click the keyframe icon to make each keyframe.Add a running animation from frames 0-40, and idle from 40-90.Put arms down to the sides and this will be your "default standing position".Save new copy as "MyHumanoidAnimated.c4d".Sphere & cylinders, even effects like taper seem to be mostly okay though. Certain parts, you may have to click "make editable", to turn to mesh.For mesh: If creating single mesh, name whatever, if creating hierarchy parts I named "r_shoulder_sphere" to help distinguish from bones.For bones: prefer "l_shoulder", "r_shoulder", "r_upper_arm", "r_hand", etc, to help Automatic Setup of Humanoid.

c4d animation

  • Create hierarchy of bones underneath, starting with a "pelvis" at (0,0.8,0).
  • TIP: Create a box 2m tall (to delete later) as a target height.
  • Create Null Object at 0,0,0 called "MyHumanoid".
  • Part 1: Create the Character in Cinema 4D and Export as FBX There are actually a few great youtube videos which demonstrate how to put a Cinema4D model into YouTube, but the tend to skip over some important steps, so here I wrote down a step by step of how you can create a character in Cinema 4D, add some animation routines, and then import that character into Unity, and create the animation and movements scrips to have him running around your scene.

    c4d animation

    Unity is a wonderful game engine, and Cieman 4D is my favorite 3D modelling software. NOTE: This page is a daughter page of: Unity and Cinema 4D







    C4d animation